EmpireProperty<T> class
Null safety
Contains any object that will notify any listeners when its value is changed.
Usually these are properties that are bound to a UI Widget so when the value changes, the UI is updated.
You optionally set the propertyName argument to conditionally perform logic when a specific property changes. You can access the propertyName in any event listener registered with the EmpireViewModel.addOnStateChangedListener function via the propertyName property on an EmpireStateChanged object.
If T
is of type List or Map, use either EmpireListProperty or EmpireMapProperty. Not doing so
will prevet the reset function from performing as expected.
An EmpireProperty is callable. Calling the property updates the value. However, there are two ways to update the value of an EmpireProperty:
Using set:
//initialize the property value to zero.
final age = createProperty<int>(0);
//update the property value to five.
age.set(5);
Calling the property:
//initialize the property value to zero.
final age = createProperty<int>(0);
//update the property value to five.
age(5);
- Implemented types
-
- EmpireValue<
T>
- EmpireValue<
- Implementers
Constructors
- EmpireProperty(T _value, EmpireViewModel _viewModel, {String? propertyName})
Properties
- hashCode → int
-
The hash code for this object.
read-only, override
- isNotNull → bool
-
read-only
- isNull → bool
-
read-only
- originalValue → T
-
read-only
- propertyName ↔ String?
-
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- value → T
-
read-only, override
Methods
-
call(
T value, {bool notifyChange = true}) → void -
equals(
dynamic other) → bool -
Checks if
other
is equal to the value of this EmpireProperty -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited
-
reset(
{bool notifyChange = true}) → void - Resets the value to what it was initialized with.
-
set(
T value, {bool notifyChange = true}) → T - Updates the property value. Notifies any listeners to the change
-
setOriginalValueToCurrent(
) → void - Updates the original value to what the current value of this property is.
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
dynamic other) → bool -
The equality operator.
override