EmpireState<T extends EmpireWidget<EmpireViewModel>, E extends EmpireViewModel> class Null safety

Base class for your EmpireWidgets accompanying State class.

Will automatically trigger a rebuild when any of this objects accompanying EmpireViewModel properties change.

Usage

class _CounterPageState extends EmpireState<CounterPage, CounterViewModel> {
 _CounterPageState(super.viewModel);

 @override
 Widget build(BuildContext context) {
   return Scaffold(
     appBar: AppBar(
       title: Text(widget.title),
     ),
     body: Center(
       child: Column(
         mainAxisAlignment: MainAxisAlignment.center,
         children: <Widget>[
           const Text(
             'You have pushed the button this many times:',
           ),
           Text(
             '${viewModel.count}',
           ),
         ],
       ),
     ),
     floatingActionButton: FloatingActionButton(
       onPressed: viewModel.incrementCounter,
       tooltip: 'Increment',
       child: const Icon(Icons.add),
     ),
   );
 }
}
Inheritance

Constructors

EmpireState(E viewModel)

Properties

context BuildContext
The location in the tree where this widget builds.
read-only, inherited
hashCode int
The hash code for this object.
read-only, inherited
isBusy bool
Exposes the viewModel busy status. Used to determine if the viewModel is busy running a long running task
read-only
mounted bool
Whether this State object is currently in a tree.
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
viewModel → E
final
widget → T
The current configuration.
read-only, inherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
@mustCallSuper, @protected, inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
@protected, inherited
deactivate() → void
Called when this object is removed from the tree.
@mustCallSuper, @protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
@mustCallSuper, @protected, inherited
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes.
@mustCallSuper, @protected, inherited
dispose() → void
Called when this object is removed from the tree permanently.
@mustCallSuper, override
ifBusy(Widget busyIndicator, {required Widget otherwise}) Widget
Can be used to conditionally show another widget if the viewModel is busy running a long running task.
initState() → void
Called when this object is inserted into the tree.
@mustCallSuper, @protected, inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
@mustCallSuper, @protected, inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
@protected, inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited